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Flash Platform 重大更新 -- Flash Player 11.4 and AIR 3.4

近日Flash Platform提出重大更新 --  Flash Player 11.4 and AIR 3.4,更新重點節錄如下: Flash Player 11.4 webcam support for StageVideo broader   Stage3D support Starling framework  has been updated to be constrained mode ready (?) AIR 3.4 iOS push notifications iOS 5.1 SDK support compressed texture with alpha for stage3D  (?) Webcam support for StageVideo Flash Builder 4.7 beta Apache Flex 4.8 support for Flash Player 11.4 AIR 3.4  and many improvements to iOS app development workflows including USB debugging, iOS simulator support, and direct on-device deployment. Flash Professional (early September) ToolKit CreateJS 1.1 support for Flash Player 11.4 and AIR 3.4 improved iOS app development workflows including iOS simulator support, and direct on-device deployment ::References:: 完整更新列表: Flash Player and Adobe AIR feature list 新聞來源: Enabling the web and app development with new bleeding edge technology – Flash Player 11.4 and AIR 3.4 ...

如何在AS3 project中使用Flex的mx.utils類別庫?

google了很久,不知道是不是我關鍵字下得不好,這個問題還真不知該怎麼找;最後找到的方法都很奇怪,像是 自行把playerglobals.swc再加入到library path中 ,我用了一樣不行。 試了半天,後來想到,幹麻不直接直接把mx.utils找出來,並且複製到AS3 Project裡,實驗結果發現,果真這樣還真的就可以用了。 mx.utils在哪裡?在我Mac裡的mx.utils資料夾位於: /Applications/Adobe Flex Builder 3/sdks/3.2.0_withAIR20rc/frameworks/projects/framework/src/mx 當複製到AS3 Project裡,並且進行編譯的時候,會跑出一些錯誤,包括: (1) 1068: 無法開啟包含的檔案: {project path}/src/mx/core/Version.as。...... 這個只要把發出這些錯誤的位置的 include "../core/Version.as"; 註解掉就行了 (2) 接下來又會跑出錯誤: Unable to resolve resource bundle "utils" 這時再依樣話葫蘆,到出問題的地方,把那個指令註解掉 最後編譯的時候就都沒有錯誤了,如此便可以成功使用這個類別庫了! 另外搜尋的時候找到這篇文章的方法蠻有趣的 Using StringUtil Class in Flash